Orchestrate an Action Cue in Real-Time
Build a complete action cue — brass hits, string ostinatos, percussion layers — performed live with Filament.
What Makes an Action Cue
Action cues typically combine several orchestral elements:
- Brass stabs: Powerful chord hits on the accents
- String ostinatos: Driving rhythmic patterns underneath
- Percussion layers: Rhythmic reinforcement and impacts
- Low end: Basses and low brass for weight
With Filament, you can trigger all of these from a single performance.
Setup
Routing Configuration
Set up your routing matrix for different orchestral sections:
Rows 1-4: Brass Section
1 - High Brass (Trumpets)
2 - Mid Brass (Horns)
3 - Low Brass (Trombones)
4 - Sub Brass (Tuba/Bass Trombone)
Rows 5-8: Strings (with arpeggiator)
5 - Violin ostinato
6 - Viola ostinato
7 - Cello ostinato
8 - Bass pulse
Rows 9-12: Percussion triggers
9 - Taikos
10 - Cymbals
11 - Impacts
12 - Sub dropsArpeggiator Settings
For the string ostinatos, enable the arpeggiator on rows 5-8:
- Pattern: 16th notes for driving energy
- Sync: Lock to DAW tempo
- Velocity variation: Add accents for rhythmic interest
The Technique
Layer 1: String Ostinatos
Start by holding down your chord. With the arpeggiator enabled on the string outputs, you'll immediately hear the driving ostinato pattern.
- The arpeggiator creates the rhythm automatically
- Change chords to change the harmonic content
- The pattern keeps running as you move between chords
Layer 2: Brass Accents
With sustain pedal or a separate MIDI controller zone, trigger the brass section:
- Hit accented chords on the beats you want brass stabs
- The velocity controls the intensity
- Filament voices the brass appropriately for each chord
Layer 3: Building the Climax
As the cue builds:
- Add more notes to your chords for thicker voicing
- Play higher for more intensity
- Trigger percussion on the biggest hits
Tip: Use velocity to control dynamics. Soft playing gives you tension; hard playing gives you the payoff.
Variations
Breakdown Sections
For quieter sections in your action cue:
- Disable some output rows (mute the brass)
- Slow down the arpeggiator rate
- Play sparser voicings
Hybrid Elements
For modern trailer-style action:
- Route to synth basses alongside orchestral bass
- Add electronic percussion on separate rows
- Layer risers and impacts on trigger rows
The Result
With this setup, a single keyboard performance creates a full action cue with: driving string ostinatos, powerful brass stabs, layered percussion, and proper orchestral voicing — all in real-time.
This approach is especially useful for:
- Sketching action cues quickly
- Live-to-picture scoring
- Creating trailer music
- Game audio implementation